2026.11.08.2 — November 8, 2026
Added
- The Pro window lets you choose how to pay: card, PayPal, Pix (Brazil), SBP or a Russian bank card. The way that suits your region is selected for you, and the price is shown in its currency. If a payment does not go through, you can try another way right away.
Changed
- Bulk ZIP exports: the first one is free, then one free every week (before: three, then one a week). Opening and previewing packages and downloading single models and files stay free and unlimited.
2026.11.08 — November 8, 2026
Changed
- Some large bulk GLB exports never reach the download. To find out why, the converter now counts an export that ends because the tab was closed or the browser crashed, with how far it got and how many models it had. Only these categories are counted; file names and contents stay on your device. The privacy notice describes it.
2026.11.05.4 — November 5, 2026
Added
- This changelog is available in all nine languages of the site. New entries appear in English first and are translated shortly after.
2026.11.05.3 — November 5, 2026
Added
- The converter itself now speaks your language. On a translated page, buttons, progress messages, warnings about the package, export results, the support dialog, the Pro window and the VRM tools (VRM viewer, PMX to VRM, FBX to VRM, GLB to VRM) appear in Spanish, Brazilian Portuguese, German, French, Japanese, Korean, Simplified Chinese or Russian.
- Dates and the launch-price countdown in the Pro window follow the page language.
Changed
- The technical log under the preview stays in English in every language, so a diagnostic report you send us can be read and answered quickly.
Together with the two releases below, this is the largest update since launch: the whole site and the converter in nine languages, three new guides and a one-line language suggestion. All of it was checked line by line against the English text.
2026.11.05.2 — November 5, 2026
Added
- If your browser prefers one of the site's languages, a one-line note at the top offers the page in that language. Nothing switches automatically. Closing the note or choosing a language in the menu is remembered in this browser.
2026.11.05 — November 5, 2026
Added
- The site is available in Spanish, Brazilian Portuguese, German, French, Japanese, Korean, Simplified Chinese and Russian. Choose a language in the menu at the top of the page; the converter works the same in every language. Some messages inside the converter are still in English.
- Three guides: extract FBX files from a .unitypackage, extract textures (which Unity map is which, and what happens to PSD, HDR and EXR) and convert to OBJ through GLB and Blender.
2026.11.03.2 — November 3, 2026
Changed
- Pro has a launch price: $15, €14 or 1 290 ₽ until 30 November 2026. From 1 December 2026 it costs $25, €23 or 2 190 ₽. It stays a one-time purchase, and free use does not change.
2026.11.03 — November 3, 2026
Changed
- The privacy notice describes two additions to the anonymous usage counters. The VRM tools now count opened files and downloads by category. The optional return-visit measurement also keeps the last day this browser met the free bulk-export limit, opened the Pro offer or started a checkout, so a first time can be told from a repeat. Only categories are sent, never file names or dates. Unchecking the option in the footer deletes these markers.
2026.11.02 — November 2, 2026
Added
- .unitypackage to VRM: a humanoid avatar from a package is saved as a VRM 1.0 file — bones from the Unity Humanoid settings, A-pose straightened into a T-pose, VRChat visemes as expressions, license fields. The Download VRM avatar button appears for humanoid models.
- VRM viewer: open a
.vrm(0.x or 1.0) with spring bones and expressions, read its author and license fields, and save it as a plain GLB. - PMX to VRM: MikuMikuDance models (
.pmx,.pmd, with textures or as a ZIP) become VRM avatars; Japanese bone names are mapped to the VRM humanoid. - FBX to VRM and GLB to VRM: rigged characters (Mixamo, Blender, VRoid exports) convert straight to VRM without a package, in metres and facing forward.
Changed
- VRM export recognises more bone and blend shape names (Mixamo, VRoid, 3ds Max Biped, CATS-fixed VRChat rigs, Ready Player Me).
2026.10.31.2 — October 31, 2026
Fixed
- A bulk GLB export of models that are not FBX (for example
.objor.dae) no longer ends with “nothing was exported”. The converter explains that GLB conversion works with FBX and points to Raw files ZIP for the originals. .glbmodels inside a package are included in the bulk GLB ZIP as they are.
Changed
- When a bulk export produces nothing or cannot be saved, the message says why: the selected FBX files contain only animations, the models could not be converted, or the disk is full or the file is locked.
- Buying Pro opens the payment page directly, with a progress indicator while it is prepared.
- Visited links are easier to read on the dark theme.
2026.10.31 — October 31, 2026
Fixed
- Very large packages could fail in Chrome with “the browser could not read this file”. The package is now read from disk in parts instead of all at once, which also lowers peak memory use.
Added
- A
.unitypackagethat came inside a ZIP download opens directly. If the ZIP contains several packages, the first one is opened. - Optional Pro: a one-time purchase ($15 or €14) that removes the limit on bulk ZIP exports in your browser. Restore it in another browser with your purchase email.
Changed
- Bulk ZIP exports (several models, raw files, textures or animations at once) are free three times, then once every week. Opening packages, previewing them and downloading single models and files remain free and unlimited.
- Clearer messages when the selected file is not a package: a single Unity scene, prefab or material file; data files from a built game (
.assets,.resS,.bundle); an image; or an app build.
2026.10.12 — October 12, 2026
Changed
- Packages up to 4 GiB of unpacked data open, with a 1 GiB limit for a single asset. The earlier 1 GiB limit for the whole package was removed.
- Large packages are unpacked as a stream, without keeping a second full copy of the unpacked archive in memory.
- Specific messages for FBX and GLB models and Blender projects selected instead of a package, and for files the browser cannot read.
2026.10.07 — October 7, 2026
Changed
- Instead of a generic error, the converter now says when the file is empty, damaged or still downloading, or when it is a ZIP, RAR or 7z archive, an AssetBundle or a saved web page rather than a package.
2026.07.22 — July 22, 2026
Fixed
- Invalid geometry values are repaired before GLB export, so affected models no longer fail to import elsewhere.
Changed
- Assembled characters export with a compact rig that stays editable in Blender and other tools.
2026.07.18 — July 18, 2026
Added
- Bulk export of character variants authored in a package as one ZIP of GLB files.
Fixed
- Assembled characters are baked for more reliable GLB import.
- Animation selection.
2026.07.17 — July 17, 2026
Added
- Terrain vegetation in scene previews and exports.
- Progress details while large packages load.
Fixed
- Transforms of FBX models placed in Unity scenes, and scenes that consist of a single FBX.
- Attachments on character bones.
- Flipbook texture artifacts and scene lighting in the preview.
Changed
- Faster bulk GLB export and animation downloads.
2026.07.16 — July 16, 2026
Added
- Character variants assembled from Unity prefabs.
- Animation and texture previews and LOD selection.
2026.07.14 — July 14, 2026
Added
- Animations and skeletons are carried into GLB.
- PSD, DDS, HDR and EXR textures are decoded.
Fixed
- Scene objects that were missing from some exports.
- Material fidelity and scene lighting.
2026.07.10 — July 10, 2026
Changed
- GLB files are saved with the browser's normal download.
Fixed
- Black metallic and washed-out emissive materials in the preview.
- Legacy particle materials render as unlit transparent instead of solid surfaces.
2026.07.08 — July 8, 2026
Added
- TIFF textures.
Fixed
- Texture caching in large Synty packages.
2026.07.07 — July 7, 2026
- First public release: open a
.unitypackagein the browser and export models as textured GLB.
Found a problem? Use the Help & feedback panel in the converter, or write by email or Telegram.