.unitypackage → textured GLB · runs in your browser, files never leave your device

Open, preview and export your .unitypackage

A private 3D unitypackage viewer and extractor that runs in your browser. Your files never leave your device, and you don't need Unity installed.

Drop your .unitypackage here

or

Select a model or scene on the left — preview and GLB buttons appear above

Log


        

No Unity install

Open any .unitypackage without downloading the 5+ GB Unity editor. Just drop the file in your browser.

Textures already wired

Hours spent relinking textures in Blender's shader editor — that's what most extractor tools leave you with. Here, Unity's GUID links are resolved before export, so you get a ready GLB with materials already bound.

100% private

Worried about uploading paid Asset Store content to someone else's server? Everything runs locally in your browser — nothing ever leaves your device.

Works everywhere

The GLB opens as-is in Blender, Godot, three.js and VRChat workflows.

How it works

  1. 1

    Drop the package

    Drag your .unitypackage in, or pick a file. Nothing gets uploaded.

  2. 2

    Preview in 3D

    Browse the models and scenes and inspect them in the built-in viewer.

  3. 3

    Download

    Export a single textured GLB, or grab every model as a ZIP.

Frequently asked questions

Is it free?
Yes, completely free. Everything runs in your browser — there are no accounts, uploads, or limits.
Are my files uploaded anywhere?
No. The tool is 100% client-side — your .unitypackage is read and converted locally in your browser and never leaves your device.
What model formats are supported?
FBX (binary and ASCII, version 7.0 and newer) is supported. OBJ is not converted.
What texture formats are supported?
PNG, JPG, TGA, WebP, BMP, GIF, PSD, TIF/TIFF, DDS, HDR and EXR are supported for common variants. Preview them in the file tree or download the pack as a PNG/JPG ZIP.
Does it keep animations and skeletons?
Characters are shown and exported in their saved pose. Animation preview and animation transfer to GLB are not available. Assembled multi-variant characters keep a compact editable rig containing only the selected character's bones; its authored hair, clothing and other prefab parts stay attached. Original FBX and animation FBX files remain available from the file tree and as ZIP downloads.
Why not just unpack the FBX and texture files?
Unity connects models, materials and textures through internal GUID references. This tool follows those links and builds a ready GLB so supported textures arrive on the correct material slots.