.unitypackage → textured GLB · local browser processing

Supported formats and limitations

What the browser converter can reconstruct today, what it exports, and where Unity-specific behavior cannot be reproduced safely.

Compatibility reviewed against the current product on July 18, 2026.

Package input

3D models

Materials and textures

The converter follows Unity GUID references and common material slots, then maps supported content to standard PBR materials. Resolution order includes FBX metadata, prefab material assignments, material-name matching and conservative fallbacks.

A file extension alone does not guarantee every historical or proprietary codec variant will decode. Failed textures are reported instead of silently claimed as supported.

Prefabs, scenes and LOD

Skeletons and animation

Terrain and lighting

GLB output

Unity features without a direct GLB equivalent

Custom shaders and Shader Graph logic, post-processing, scripts, gameplay behavior, particle simulation, baked lightmaps, full Animator Controller state and some Unity-only component data are not reproduced as if the package were open in the Unity Editor. Standard PBR conversion will usually look flatter than a store screenshot that relies on those features.

How to report an unsupported package

Open Help & feedback in the converter and download the diagnostic report. The report is designed to expose counts, warnings and logs without embedding the paid asset binaries. Include what you expected, what appeared, the browser version and screenshots that you are allowed to share.