Published July 22, 2026 · The viewer runs locally in a modern browser.
A .unitypackage is not a single 3D model. It can contain FBX files, materials, textures,
prefabs and complete Unity scenes connected by internal GUID references. The viewer reads those links,
organizes the assets into folders and reconstructs supported content for inspection.
What you can preview
- 3D models — inspect individual supported FBX assets with their resolved materials and textures.
- Prefabs — view assembled objects and character variants when the package contains the required Unity definitions.
- Scenes — inspect supported scene composition, object placement, LOD levels and compatible Unity lights.
- Textures and audio — open supported image files and listen to supported audio assets from the file tree.
- Package structure — browse models in their original Unity folders instead of one long ungrouped list.
How to use the unitypackage viewer
- Open the browser tool and drop a
.unitypackageonto the upload area. - Wait while the package is unpacked locally and its Unity references are resolved.
- Choose a scene, prefab or model from the left side to open it in the 3D preview.
- Rotate and zoom the preview, switch supported LOD levels, or adjust preview brightness.
- If you need the asset outside the viewer, export the current result as textured GLB or download the relevant source files.
Private by design
The package is processed in your browser. It is not uploaded to our server or sent to an external conversion service. This matters when you are inspecting licensed Asset Store content that should not be copied to a third-party server.
Viewer limits
This is a compatibility viewer, not a replacement for the Unity Editor. Unity scripts, gameplay logic, post-processing, custom shaders and every proprietary renderer feature cannot be reproduced in a portable web preview. Materials are converted to standard PBR where possible, and unsupported content is reported honestly in the interface.
Animation preview is not available because clips from multi-rig FBX files can bind to the wrong bones outside Unity. Supported characters remain available in their saved pose with compact editable rigs, while original animation FBX files can be downloaded separately.
Viewer, extractor and GLB exporter
The viewer helps you understand what is inside the package before downloading anything. The extractor preserves source files and Unity folders. The GLB exporter creates portable 3D files with supported materials and textures already bound. You can use only the part of the workflow you need.